Linear Gauge
The Linear Gauge component shows the value as a mark on a horizontal bar with marked regions.
Features
Configuration
This section controls the behavior of the component:
Value
- the default value of the component.
Only numeric values are supported
Value variable
- the variable which will provide the gauge value.
Min value
- the minimum value of the gauge.
Min variable
- If specified, it will use a runtime variable to dynamically adjust the Min value
.
Max value
- the maximum value of the gauge.
Max variable
- If specified, it will use a runtime variable to dynamically adjust the Max value
Precision
- The number of digits to show on the gauge value.
Style
The style properties define the default look and feel of the component (i.e. no state is active or defined).
Fill color
- the default background color of the component. A hex value can be input in one the formats:
#RRGGBB
#RRGGBBAA
#RGB
#RGBA
Where:
R
=red color componentG
=green color componentB
=blue color componentA
=alpha (transparency) component
Alternatively, the integrated color picker can be used to visually pick a color:
Label color
- the color used for the component label text.
Marks color
- the color used for the slider marks.
Min area color
- the background color used to fill the area between min value and average value area.
Max area color
- the background color used to fill the area between the max value and average value area.
Average area color
- the background color used to fill the average value area.
Border color
- the color of the border around the gauge rectangle.
Shadow
- allows specifying a component shadow using the built-in shadow editor:
X offset
- the shadow horizontal offset in pixels (can be negative)Y offset
- the shadow vertical offset in pixels (can be negative)Blur
- the shadow blur radius. A higher value results in a blurrier shadow, while a lower value will result in a more sharp shadow.Color picker
- the shadow color
Opacity
- controls the transparency of the component.
States
This section allows defining condition-based visual states. These can be used to alter the look based on external factors.
States variable
- the runtime variable which is used to evaluate the state. The value of this variable is compared against the value of each state to decide which is the active state. If no match is found, the component will be displayed using its default values.
Test value
- this is a test value that can be used to change the active state at design time. It simulates receiving the test value as the state variable value.
States
- the list of defined states. Use the green button to add a new state:
State properties
Trigger
- Chooses the trigger value for the state. If set to Value
, the HMI will compare the value received through the States variable
against the provided numeric value. If set to Variable
, it will evaluate the variable value and compare it against the States variable
value. If the two values are equal, the compoent will switch to this state.
Fill color
- the default background color of the component. A hex value can be input in one the formats:
#RRGGBB
#RRGGBBAA
#RGB
#RGBA
Where:
R
=red color componentG
=green color componentB
=blue color componentA
=alpha (transparency) component
Alternatively, the integrated color picker can be used to visually pick a color:
Label color
- the color used for the component label text.
Marks color
- the color used for the slider marks.
Border color
- the color of the border around the gauge rectangle.
Opacity
- controls the transparency of the component.
The opacity and background alpha component both affect the transparency of the component, but have different behaviors. The opacity affects the whole component, while the background alpha affects only the background transparency.
Behavior
- allows special behavior in the specified state:
none
- no special behavior (component is rendered normally)blink
- the component will blink periodicallydisabled
- the component is rendered as disabled and will not respond to mouse or keyboard interactionhide
- the component is completely hidden
The hide behavior is different than using an opacity of 0
. A hidden component will not receive any mouse or keyboard interaction, instead any component below it will receive them. On the contrary, a component with 0
opacity (fully transparent) still exists on the layout and will receive mouse or keyboard interactions.
Typography
The typography section contains properties that affect the text-related properties of the component:
Label
- if set, it will display a static label text.
Label font size
- the size of the label text.
Ticks font size
- the size of the text used to show the mark values.
Unit
- if set, it will display the unit of measure.
Icon
- if set, it will display an icon on the left of the label text.
Label position
- the horizontal alignment of the label text with regard to the component width. This property affects the label, so it requires a label text to be set.
Layout
Average area start
- the start value of the average area.
Average area end
- the end value of the average area.
Gauge height
- the height of the gauge rectangle.
Show ticks
- if checked, it will show the slider marks
Show value
- if checked, it will display the value as text.
Border width
- controls the width of the border on each side. Values can be manually input as:
<top>px <right>px <bottom>px <left>px
<top_bottom>px <left_right>px
<all>px
Alternatively, the built-in border editor can be used for a visual input:
Border radius
: Border radius for the border corners. Values can be manually input as:
<top-left>px <top-right>px <bottom-left>px <bottom-right>px
<left>px <right>px
<all>px
Alternatively, the built-in border radius editor can be used for a visual input:
Position
The position section contains properties which affect the position and size of the component. These can be changed by dragging and resizing the component with the mouse, or directly, by manually entering the values:
Left
- distance from the left edge in pixels
Top
- distance from the top edge in pixels
Width
- component width in pixels
Height
- component height in pixels